Fight for the centre
Opening · tier 1
Put pawns and pieces where they hit the four central squares.
In the next game: Open with a d- or e-pawn, or a piece that hits the centre (Nf3, g3 and Bg2).
Scorecard habit
On your Scorecard this row is called Develop and castle — a new piece every move, king safe by 10. It grades 6 principles, each on the positions where it actually applied, and reads as tests passed out of tests taken.
Why accuracy misses this
Accuracy is one number: how often you matched the engine. It cannot tell you the pattern behind the misses. This row names the habit — Develop and castle — and only counts a miss when Stockfish’s own line shows the principled move was better.
Opening · tier 1
Put pawns and pieces where they hit the four central squares.
In the next game: Open with a d- or e-pawn, or a piece that hits the centre (Nf3, g3 and Bg2).
Opening · tier 2
While pieces are still at home, every move should bring one out.
In the next game: In the opening, play only moves that develop a piece, open a line for one, or castle.
Opening · tier 2
Each opening move should bring a NEW piece into the game.
In the next game: Only move a developed piece again if it captures, escapes, or gains a tempo.
Opening · tier 2
Don’t move the king or a home rook while you still mean to castle.
In the next game: If you want to castle, leave the king and both rooks alone until you do.
Opening · tier 2
An early queen gets chased, and every check she runs from develops a piece for them.
In the next game: Bring the knights and bishops out first; the queen comes after castling.
Opening · tier 1
Get the king out of the centre by move 10.
In the next game: Castle as soon as the pieces between king and rook are out — before you start anything else.
Put pawns and pieces where they hit the four central squares. Open with a d- or e-pawn, or a piece that hits the centre (Nf3, g3 and Bg2).
While pieces are still at home, every move should bring one out. In the opening, play only moves that develop a piece, open a line for one, or castle.
Each opening move should bring a NEW piece into the game. Only move a developed piece again if it captures, escapes, or gains a tempo.
Don’t move the king or a home rook while you still mean to castle. If you want to castle, leave the king and both rooks alone until you do.
An early queen gets chased, and every check she runs from develops a piece for them. Bring the knights and bishops out first; the queen comes after castling.
Get the king out of the centre by move 10. Castle as soon as the pieces between king and rook are out — before you start anything else.
The board defines the opportunity — a position where the principle applies — and Stockfish is the referee: a miss is counted only when the engine’s own line at that move embodies the principle, so the row never blames you for a rule the position did not ask for. The row reads as tests passed out of tests taken.
See how your own games score on this habit — every analyzed game ends with its Scorecard, free, no account.
Analyze your games freeIs it safe?
before you let go of a piece
Checks, captures, threats
theirs and yours, every move
Know your line
stay in theory; punish when they leave
Trade with a purpose
swap when ahead; don’t wake their pieces
Give every piece a job
rooks to open files, knights to outposts
March the king, push the passer
in the endgame