The chess fundamentals Scorecard

Every game you review on AxiomChess ends with a Scorecard: 17 chess fundamentals, grouped into the 7 habits below, each graded on the positions where it actually applied. It is the part of the review that tells you what to practise — not how often you matched the engine, but which principle you skipped, and where.

Why not just accuracy?

Accuracy is one number: how often you matched the engine. A game can score well and still leave the king in the centre until move 20, or ignore a passed pawn for ten moves. The Scorecard names the habit, and it only counts a miss when Stockfish’s own line shows the principled move was better — the board defines the opportunity, the engine is the referee, and nothing speaks without an engine call.

The 7 habits

  1. Habit 1

    Is it safe?

    before you let go of a piece

    Don’t leave material hanging

  2. Habit 2

    Checks, captures, threats

    theirs and yours, every move

    See mate in one · Take what they leave you · Answer the threat

  3. Habit 3

    Develop and castle

    a new piece every move, king safe by 10

    Fight for the centre · Develop every move · Don’t move the same piece twice · Keep your castling rights · Keep the queen home early · Castle on time

  4. Habit 4

    Know your line

    stay in theory; punish when they leave

    Know your line

  5. Habit 5

    Trade with a purpose

    swap when ahead; don’t wake their pieces

    Trade when ahead · Bad trades

  6. Habit 6

    Give every piece a job

    rooks to open files, knights to outposts

    Rooks to open files · Knight to an outpost

  7. Habit 7

    March the king, push the passer

    in the endgame

    March the king in · Push the passer, rook behind it

How a row is graded

Each principle is a detector that reads the board, not the score. It looks for the positions where the principle applied — a king still uncastled with the pieces out, a hanging piece, an open file with a rook idle behind a pawn — and asks whether you followed it. Then Stockfish rules: the miss is charged only when the engine’s own move at that ply embodied the principle, or its reply cashed the square you left. A habit the game never tested reads as untested, never as a pass.

Frequently asked questions

A grade for the fundamentals in every game you review: 17 principles in 7 habits, from “castle on time” and “don’t hang pieces” to “march the king in” once the queens are off. It is the recap’s report card, and it is deterministic — the same game always gets the same Scorecard.

See your own Scorecard: every analyzed game ends with one, free, no account.

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